http://services.runescape.com/m=forum/l=0/sl=0/forums.ws?254,255,55,62204744General FAQ
How will the Grand Exchange work now?
Essentially it will work exactly how it worked before, just without any price restrictions. It means you will be able to offer to buy or sell at the price you think is right.
Will there be guide prices?
Yes. The guide price will be based on the previous day’s trading. The guide price will usually only change by a maximum of 5% per day, just as it currently works.
Will we be able to buy/sell items for whatever we want now?
Yes, assuming you find a buyer/ seller of course.
You’ve said that the price limits will be removed, but what about the buying restrictions?
Buying restrictions will remain in place. These exist purely to reduce market monopoly and ensure a higher number of players can buy high demand objects like god swords.
Scamming
Will item scamming be a problem? What is being done to prevent item scamming?
There are rules in place to prevent item scamming, and players breaking those rules will suffer the wrath of our player support team. Warning screens, wildy walls, better examine options and clear rules will help to prevent scamming – however, ultimately it’s up to you, the player to protect yourself just as it is today. Remember, if a deal sounds too good to be true, it probably is.
Will the trade warnings still be in the trade window to prevent item scamming?
Yes, and if anyone changes their trade you will see large red exclamation marks telling you that changes have occurred, which have to be re-confirmed.
Staking
What is going to happen with staking at the Duel Arena?
Staking is returning! So you will be able to bet anything tradable on the outcome of the battle.
Will I be able to stake in any other Activities?
You will be able to stake in Conquest!
The Rat Pits also remain if you want to bet a few coins on your cat’s prowess, but that’s just for fun and will have a few restrictions in place.
Will you add more options for staking in the Duel Arena? For example “No Degradable Items” or “Team Staking”?
Not at this time, but you never know.
What’s happening to duel tournaments?
We’re switching off the duel tournaments for now so that we can rework it. We’re preserving everyone’s ranks and hiscores though in case they’re applicable in the future.
Price Checker
Will the price checker feature be removed/changed now that players can freely trade?
You’ll still be able to use the price checker, it just won’t show trade limits any more.
Gravestones
How will gravestones work now?
If you die in the Wilderness there will be no gravestone. At all. You have been warned! If you’re killed by a player, they’ll get the drop. If you’re killed by a monster, the drop appears for everyone, just as it used to.
Some areas of the Wilderness are still PK free (like the original mage arena). In those areas AND in the rest of the game, a gravestone will appear and exist just as they do today. The gravestone can still be blessed and maintained by other players. A player returning to their gravestone will be able to reclaim all their lost items.
If a player doesn’t return to their gravestone and it crumbles away, all players will be able to pick up the loot.
Lending Items
How will item lending work? Will it be changed in anyway?
Generally it’ll work the same as ever. The only difference is that you won’t be able to use borrowed any borrowed items in the Wilderness.
If you enter the Wilderness with a borrowed item equipped, it’ll be removed to your inventory, banked, or returned to the owner, depending on the space available.
Party Room
Will the Party Room be changed? Will they alert banks every time there is a drop on that world?
The Party Room remains in place and will have no chest restrictions. That should make drop parties even more exciting. There’ll be no countdown to the drops either as balloons will fall from the sky as soon as the lever is pulled.
You’ll have to make sure you stay connected with those holding parties as banks will no longer be alerted to the party.
What could be better than that? Player-owned party rooms you say? Hmm, that’s good idea.
Player-owned House Reward Chests
The coin restrictions for each level of reward chest have been increased dramatically, with the top level chest (magic) having no restrictions at all!
Dropping objects in the Wilderness
How will dropping items in the Wilderness work now?
Manually dropped items will be visible to everyone immediately just as long as they’re tradable. If the items are untradeable items, they won’t be visible to anyone but yourself.
If you manually put items on a table in the Wilderness, they will also be visible to everyone immediately.
Items dropped by familiars who die, despawn or are dismissed will also be visible to everyone as soon as they hit the ground if you’re inside the Wilderness. Outside the Wilderness, all items should be visible to you only.
However, this rule is superseded if your familiar is killed in the Wilderness by a pker. For more information on summoning familiars and pking, have a read of the section below.
Wilderness/PvP Questions
Will we able to use extreme potions in the Wilderness?
No. However, a player with an “extreme” boost who enters the wilderness will have the boost reduced to “super” level. This duplicates the current function on PvP worlds.
What about untradeable items like Dungeoneering rewards/Korasi’s sword/fire capes etc? How will these work in the Wilderness?
One of three things will happen. Some objects will vanish, some drop cash (like anchor pre-2007, will include Korasi’s sword) and others will drop a tradable equivalent (like enchanted Summoning headgear that’s dropped will be un-enchanted). Most popular untradeable PvP equipment will not vanish.
What about the revenants? What is going to happen with them?
Revenants will be moving to a new PvP enabled dungeon. Revenants will have all PvP unique drops such as brawlers, corrupt dragon and statues added to them. They will no longer teleblock or be able to freeze opponents but be warned, they will continue to change combat styles and generally cause havoc!
You may be pleased to hear that the forinthry bracelet now has new functionality to help you combat revenants, – you’ll be able to use it to repel them and also give you temporary damage immunity to them.
What is going to happen to all the old PvP world drops like statius sets or artifacts etc?
They’ll be dropped by revenants in their new dungeon.
Will we have all the old PvP mechanics back just as they were? Will there be any big changes?
The old PvP mechanics will be pretty much back as they were.
There will be a few extra escape routes in the Wilderness than there were before, although most of them cannot be used while under attack.
We’ll see lots of interesting and exciting new tactics though for sure, as since 2007 we have lots of new weapons, curses and an entire Summoning skill to draw on.
What about all the quests that are in the Wilderness? Will these be left where they are or moved?
No player doing a quest will ever be under the threat of being killed by another player. Quests will continue to exist in areas of the Wilderness, but these areas cannot be used for pking.
Post-quest rewards like the beacon network and Spirit of Summer portals will remain in the Wildy with some gaining extra rewards to compensate for the extra risk.
Will I have to walk through the Wilderness to get to the lair of the Corporeal Beast?
No. The necklace of gaming will have a teleport option that will take you into the first cave if you have completed Summer’s End. If you’re feeling brave, you’re very welcome to walk there of course.
What about all the minigames/activities that are in the Wilderness? Will these be left where they are or moved?
They will be relocated. There is a new cave located just north of Falador called the “Gamers’ Grotto” which will play host to Stealing Creation, Clan Wars and a portal to Fist of Guthix. Previous teleport options will now direct the player to the new cave.
What about penguins or shooting stars? Will they be moved out of the Wilderness?
There are no changes to penguins or shooting stars.
What about treasure trails?
The number of possible treasure trail locations remains the same, however you won’t be sent there as often as you were.
Will you add any “safe” worlds for non-pkers to use without fear of being killed?
No. It’s the Wilderness, it’ll be an unforgiving and dangerous place for all. Be careful out there!
Changes to the engine, like RuneTek5 will change the way PvP works, as a lot of old tactics like trapping people. Will this be changed back?
No.
What about 1 itemers? I hate 1 itemers...
We’re designating a small number of worlds as High-risk Wilderness worlds. On those worlds, the Protect Item prayer and curse cannot be used inside the Wilderness. Outside the Wilderness, the prayer and curse will work as normal. These worlds aren’t for the faint hearted though and you’ll be duly warned before logging into such a world.
Are you changing the PvP and Bounty worlds?
Yes. PvP worlds will no longer exist and the Bounty mechanics will be removed. Bounty and Rogue hiscores will however remain. In the future we intend to create a new activity using Bounty Hunter gameplay. Those worlds previously used for PvP and bounties will now become suggested worlds for Pking and High-risk Wilderness (see above).
The volcano banker
Is the bank by the craters going to be removed?
Yes. Look out for Maximillian Sackville in a bank near you!
Summoning
How will Summoning work in the Wilderness?
While you are in the Wilderness, your combat level will act as if you don’t have any Summoning levels, so will be a maximum of 126. All calculations regarding which other players you can fight will be based on this level, just as it is in the F2P Wilderness.
If you have any Summoning levels, your combat level display will indicate this. This will give other players an idea of your “potential” to summon aid.
Here’s an example:
If you are currently a level 138 player, your combat level in the Wilderness would be displayed like this:
xxepicpkerxx 126+12
So, if you’re in level 3 Wilderness, you could fight players between level 123 and 126. Those players would be able to see the +12 and so would know of your potential to summon ALL familiars – particularly dangerous in multiway combat areas.
What happens when my familiar or I die while in the Wilderness?
When your familiar dies or despawns while carrying items in the Wilderness, the items will be dropped. If it was killed by another player then that player gets the dropped items. Otherwise, the items will become visible to EVERYONE immediately which means you won’t be able to sneakily dismiss your familiar to prevent pkers getting the loot.
If you are killed while your familiar is carrying items, those items will be awarded to your pker, just like the items in your inventory.
Can I attack other familiars? What will happen?
Attacking someone’s familiar in the Wilderness will follow the standard rules of engagement, so you will be skulled if you’re the aggressor.
Ordering your familiar to attack a player or familiar will follow exactly the same rules.